Update #15 – Ripped Content

Over the last few weeks, I have been exceedingly busy on the backend of Jcam Engine 2: Project Foxclaw getting it ready for deployment. I plan to deploy it to a few closed teams VERY shortly, but before I do, have a look at my progress (yes, I’m aware that...

Update #14 – Physics Updated

So over the past few days, I’ve been working on re-integrating the physics with the new and improved graphics and script engine with much success! With the physics libraries rebuilt and with the engine creating a physics world, there isn’t much work left in finishing the integration process. Expect to...

Website Update

Hey guys, just a quick update! The mobile version now works! If you are on mobile and aren’t seeing it, click the “switch to mobile” link at the bottom of the page.

Update #13 – Logos and sound work!

Over the last 2 weeks, I have been hard at work to implement the sound engine complete with several different live effects into Project Foxclaw. I have been working with a few professional sound designers over with the Project Foxclaw team to create a usable, lua-based, openAL powered sound engine...

Update #12 – File Compression

So this week, I’ve taken a break from the graphics and sound programming to work on the deeper levels of the game engine. I have begun creating a file compression system that will be used to contain and compress all game assets for the engine. Of course, the engine can...
Check out all of our projects on the projects page as well as concept and logo art on the gallery. The projects on this home page are only our active projects. We have several other games that we have completed that you can download!
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