Update #20 – Moar Aliens!

Those of you keeping up with the Git have probably noticed the lack of updates to Project Foxclaw. Well that period of non-updating is no more!

After some much needed time off, I finally got git reconfigured for sync. This means I pushed the largest update yet to http://www.github.com/sethhope/project-foxclaw/! …

Update #19 – Documentation!

Time for an update once again! The documentation has been updated! All of the lua functions have been refreshed and re-documented as well as re-aligned into an easily readable format. All of this is in preparation of our series of official tutorials on how to make a basic game with …

Alien Savior 3 – State of the Project

Hey guys, so for the past few months, I have been slowly scripting, modeling, texturing, and composing assets for Alien Savior 3. The project is not dead, however, it is far from completion.

Making a game solo is a difficult task, especially so when making the engine is part of …

Update #18 – Terrain type

So after some experiment and code mashing, we have come up with a terrain type to use in Project Foxclaw. This allows life modulation of terrains as well as heightmap loading. This opens up a whole new realm of possibilities for Project Foxclaw based around randomly generated landscapes and terrain …

Update #17 – GUI and Level Editor

Over the last few weeks, I have been working on the GUI system. Namely, integrating it with lua. With that done, it freed me up to do some lua scripting. Oh boy did I miss lua. Working in C++ solid for the past few weeks really has been burning me …

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