Alien Savior 3 – State of the Project

Hey guys, so for the past few months, I have been slowly scripting, modeling, texturing, and composing assets for Alien Savior 3. The project is not dead, however, it is far from completion. Making a game solo is a difficult task, especially so when making the engine is part of...

Update #18 – Terrain type

So after some experiment and code mashing, we have come up with a terrain type to use in Project Foxclaw. This allows life modulation of terrains as well as heightmap loading. This opens up a whole new realm of possibilities for Project Foxclaw based around randomly generated landscapes and terrain...

Update #17 – GUI and Level Editor

Over the last few weeks, I have been working on the GUI system. Namely, integrating it with lua. With that done, it freed me up to do some lua scripting. Oh boy did I miss lua. Working in C++ solid for the past few weeks really has been burning me...

Update #16 – Apple Invasion

Welcome to the Happy Holidays update! In this update we are pleased to bring you APPLE COMPATABILITY! Project Foxclaw is now fully portable and supported on Mac, windows and linux! next on the todo list is a built in editor, however, before we get to that there are a few...

Update #15 – Ripped Content

Over the last few weeks, I have been exceedingly busy on the backend of Jcam Engine 2: Project Foxclaw getting it ready for deployment. I plan to deploy it to a few closed teams VERY shortly, but before I do, have a look at my progress (yes, I’m aware that...
Check out all of our projects on the projects page as well as concept and logo art on the gallery. The projects on this home page are only our active projects. We have several other games that we have completed that you can download!
Switch to mobile version
%d bloggers like this: